
For example, I could click on "algae" so that all the algae would be highlighted in the overlay. No, I'd like a way to highlight a particular material. It does? I thought it just showed the temperature? How do I see the conductivity? will be gone.į4 it considers both temperature and conductivity. It would be useful for me, because I could look at the graph to know when the oxygen will be gone. Graphing single-value production (O2, power) wouldn't be a problem, it's just not useful. So are you saying you think it'd be useful but that it would lower performance too much? I think it would be helpful to see where dupes have been, because when I have dozens of dupes on high speed, I can't fit all of them on my screen. Yeah there is definitely a tradeoff, because otherwise you wouldn't need the oxygen overlay, since it's the places where dupes aren't panting. You'll expect the most-travelled tiles because you'll see dupes running there. I haven't checked, but I don't think that the density of a material varies all that much, does it? Granite is dense, algae is not, but one chunk of granite is pretty comparable to other chunks. What you're describing is the default view, which has different textures for different materials, gases, and liquids. Materials (and Density) would be super useful.

The overlay would just tell you what you already know. If your application requires certain thermal properties, you'll know what those properties are before you start building it. I don't see the appeal for non-dupe applications, and cluttering the UI with overlays is just. just not informative.į4 it considers both temperature and conductivity. The data is already there, so it would be easy to plot. The only important part is when it drops, for which we already get a notification ("Insufficient O2 generation"). You'll just see a line trending upwards (or, correlated with your number of dupes). Information is only useful if it's not expected: you expect most of the tiles to be 0, and you'll expect the most-travelled tiles because you'll see dupes running there. Then multiply that by the number of cycles (or we can keep only the latest, doesn't matter). Now add the other 1-2 things that would be a single value per tile.

I think the density overlay could be combined with this, showing a darker color if there is more of that material on the tile.įor anyone who hasn't seen them, Factorio has Production and all kinds of graphs, and they're super helpful (though it's a different game, obviously).įor example, heat map for dupe locations would be a single value per tile Same idea for gases, where I could select carbon dioxide for example to find the carbon dioxide without all the chlorine or natural gas mixed in, like the Breathable overlay does. Say I want to find iron ore, I should be able to click it in the overlay and have it be highlighted. Wind doesn't exist in the game in a meaningful way, so I don't think that one would work. These are opposites, so either is fine, but it'd be particularly useful to see how quickly heat can move. Oxygen and power especially would be useful, since the integral of the production graphs would be the amount of available oxygen or power.Īnother overlay I want to see is Conductivity (u-value) or Insulation (r-value).


Anything the game is already collecting in the reports should be graphable over time, so that we can see it. There should be a graph of oxygen and power produced, consumed, lost to heat, lost to no storage, etc. Also, it definitely is useful information to know which tiles weren't traveled on, and the fact that so many tiles have no value would probably make it take up less memory, meaning it has less impact on game performance? What do you mean? For example, heat map for dupe locations would be a single value per tile, just a counter of how many times dupes entered that tile.
